This is the storyboard my group and I designed to incorporate all the all that we had learnt. We used the plot from our group that we thought would be more realistic as a film plot for the horror genre, which was Gethin's. However, because of the availability of characters, location, props and further comparisons to the horror repertoire, we decided to change certain aspects, that may have worked well with a professional production company, it wouldn't have been produceable with the time, equipment and finance we had. Although, having said this, the plot we finalised was not disliked, and we felt that this plot had only been improved so as to be made more realistic and allowing us to present a stronger code of enigma in the trailer, when showing certain aspects.
I was able to use my skill of analysing and representation to discuss what would be best for each shot. We felt it was very important to get the camera shots specific to a message we wanted to convey to appeal to our audience better. I had gained further understanding from my analysis of film trailers, previously posted also, in addition to the work I did in the previous year textually analysing TV drama extracts based of a specific theme. Therefore, when it came to developing ideas for the storyboard, we all contributed by discussing every aspect of the shots and editing together, and I used my skill to put forward my suggestions to the storyboard, many of which were used, such as the representation of the long shot of the mother character entering the barn, but I also wrote each shot analysis next to the drawn image. This shot not only continues the plot of the trailer, but the dark almost silhouette of the shadowed character foreshadows the possession that is about to happen as of that scene. As well as this, the light behind her represents her leaving the positive life, breaking the equilibrium in this barn and entering into a darker one, suggested through the dim lighting of the inside of the old barn. Another point is that we also took into consideration the transitions, intertitles and the length of time of each shot, to deliver a pace we had imagined. An example of one of the editing concepts I put forward that was used was, the use of a clock. My idea was to have the clock tick asychronous in time with the following shots, which would be those with the most horror impact, to increase the tension after the music had reached it's climax.
Our Storyboard:
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